I am currently an XR software developer with a background in Digital Simulation and Game Engineering Technology from Shawnee State University. I have a background of 2D/3D game programming, computer programming and computer science. More recently, I have been using Unity to develop XR software solutions at the University of Dayton Research Institute. I have different levels of experience and exposure to many aspects of software engineering.

Game Engines Link to heading

  • Unity
  • Unreal Engine

Programming Languages Link to heading

  • C#
  • Python
  • C/C++
  • Java

Graphics Libraries Link to heading

  • OpenGL
  • SDL
  • OGRE
  • Pygame