About
I am currently an XR software developer with a background in Digital Simulation and Game Engineering Technology from Shawnee State University. I have a background of 2D/3D game programming, computer programming and computer science. More recently, I have been using Unity to develop XR software solutions at the University of Dayton Research Institute. I have different levels of experience and exposure to many aspects of software engineering.
Game Engines Link to heading
- Unity
- Unreal Engine
Programming Languages Link to heading
- C#
- Python
- C/C++
- Java
- HTML/CSS
Graphics Libraries Link to heading
- OpenGL
- SDL
- OGRE
- Pygame